Choose your Character!
Scroll through the options below to select your character for the Epic 2!
As a Thank-you to the participants of the EPIC 1…
You will have exclusive access until February 1st to pre-order your character for our next adventure.
The page holds a limited number of items, if you cannot find the character you are looking for, please contact us using the form in the footer below.
Draconic Ancestry: GOLD
Name Suggestion: MADRASH
Suggested Name: FINELLEN
Suggested Name: THORADIN ORCSBANE
Suggested Name: ELEINNIANEN
Suggested Name: ALLUIN
Drow - Urchin
SUGGESTED NAME: Caramel Sparklegem
Suggested Name: LAEGETAIE
Half Elf (Lythari)
Suggested Name: ELDAR
Suggested Name: GREGGOLAS
Suggested Name: OVAK SHIELDSPLINTER
Suggested Name: XIA
Suggested Name: MILO LONGBOTTOM
Suggested Name: MANEVAAR SPRINGROOT
Lucky (it IS a superpower)
Suggested Name: AMOÄNATHA
Suggested Name: MYRAL HA’HOTHA
Suggested Name: MORDAI LYRIC
College of Lore
Suggested Name: LOWKIE
Click here for more information about your Race and Class options
Gear and other Goodies:
(will be added to your character sheet if ordered before February 10th)
Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.
Potion of Water Breathing
You can breathe under water for 1 hour after drinking this potion.
Potion of Fire Breath
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save or half as much on a successful one. The effect ends after 1 hour or when you have used the effect 3 times - whichever comes first.
Potion of Growth
When you drink this potion, you gain the following effect for 1d4 hours. You double in size in all dimensions and your weight is multiplied by eight. Your size is increased by one category. If the space will not allow you to double in size, you attain the maximum possible size in the space available. Until the spell ends, you also have advantage on Strength checks and Strength saving throws. Your weapons are also enlarged and your attacks deal 1d4 extra damage. Everything you are wearing or carrying also enlarges with you, but returns to normal size instantly if dropped.
Potion of Hill Giant Strength
When you drink this potion, your strength score becomes 21 for 1 hour. This has no effect if your strength score is already 21 or higher.
Potion of Animal Friendship
For 1 hour after you drink this potion you can convince a beast, as an Action, that you mean it no harm. Choose a beast that you can see within 30 feet that can also see and hear you. It must succeed on a DC 13 Wisdom saving throw or be charmed by you for the spell’s duration. A beast with an intelligence is 4 or higher is immune.
Periapt of Wound Closure
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit die to regain hit points, double the number of hit points it restores.
Wondrous Item: Requires Attunement
This flat iron rod has a button on one end. You can use an action to press teh button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can make a DC 30 Strength check to move the fixed rod up to 10 feet.